It’s quite something when a laptop not only matches but exceeds modern Intel Core-based desktops in terms of CPU performance while being relatively noiseless but that seems to be mostly what we’re getting here. Expect RetroArch to run lovely on these new devices. While there is currently a lack of software on the platform in general, everything we have been able to run on them has so far exceeded our expectations in terms of performance. We’re impressed with the performance of these new Macs. Once complete, it would allow us to run Vulkan-based cores on RetroArch Mac. Some dormant MoltenVK interfacing code has existed for a while in RetroArch but never really used before. However, while OpenGL has been deprecated for a while, it still works just fine on these ARM-based Macs, so we’d still like to find a way to include it so you can switch between the Metal and GL video driver. ![]() There is no OpenGL support right now in the current Mac ARM64 version. NOTE: You won’t be able to run cores built for Intel RetroArch Mac on this new separate version. So far, we have nearly 70 cores ready on our buildbot and more to come. This has been consuming quite a bit of time on our end building up the core library. It will require its own separate cores because of the processor architecture switch (ARM64/AArch64). Metal will be the default video driver, since unlike RetroArch for Mac Intel, backwards compatibility is not a concern here. This will be a separate version from the currently existing Intel version. Right now, there are only three Mac devices you can buy that sport an ARM-based Apple M1 processor: We’re happy to announce that RetroArch will start supporting the latest ARM-based Macs soon as a first-class citizen. We are not affiliated with the distribution of it anywhere else We are only providing RetroArch UWP as a stock version on our website that will run on both PC (Windows) and Xbox. We also intend to fix some of the display issues that might be going with certain hardware rendered cores like PCSX2 later on, there are some unfortunate menu rendering bugs right now when that core is running which shouldn’t be happening. It should be much faster now thanks to some generous improvements by contributor driver1998. Reading and writing to files used to be very slow in previous versions. We have made some significant improvements to the UWP (Universal Windows Platform) port that will definitely benefit Xbox users. ![]() ![]() We hope more console manufacturers take a page out of Microsoft’s playbook there since the cat and mouse game that other companies like to play with their proprietary game consoles really has stopped making sense for a long time now. A good thing in our view, and it lets homebrew developers do what they want with the device from within a sandboxed environment. So all you have to do to make something be able to ‘run’ on an Xbox is to simply port your software to UWP, which is how RetroArch ended up being ojn Xbox. Every Xbox console supports UWP (Universal Windows Platform), and every Xbox console can become a devkit by paying a one-time Developer fee, so this is not really reliant on any jailbreak/hack in the traditional sense. RetroArch raised a lot of heads last year when people figured out how to run it on the new Xbox Series consoles.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |